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Wolf 11x
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Post subject: [The Sylvan Host][2000] Posted: Sun Jul 26, 2009 9:06 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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Hi all, First post. I'm here at willowdark's urging.  I use Warseer & Asrai. However, Asrai never seems too active and the people on Warseer don't always seem well versed in Wood Elves. With that said, here is what the latest revision of my list looks like: Quote: The Sylvan Host - 2000
Treeman Ancient - 375 Annoyance of Netlings, Cluster of Radiants
Spellsinger - 140 2 Dispel Scrolls
10 Glade Guard - 126 Musician
10 Glade Guard - 126 Musician
8 Dryads - 96
8 Dryads - 96
8 Dryads - 96
8 Wardancers - 144
8 Wardancers - 144
5 Glade Riders - 129 Musician
6 Wild Riders of Kurnous - 174 Standard Bearer
6 Wild Riders of Kurnous - 199 Standard Bearer, Warbanner
6 Waywatchers - 144
Total - 1989 I suppose I'll add a Shadow Sentinel or something. I feel this list can handle most others. VC should be the only opponent I'll really have to tailor against. Thanks in advance.
_________________ Signature courtesy of InFeRNaL
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Elhänn
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Post subject: Re: [The Sylvan Host][2000] Posted: Sun Jul 26, 2009 11:03 pm |
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| The Poplar Sentinel |
Joined: Sun Dec 02, 2007 12:12 am Posts: 212 Location: Where the sun shines and people laugh
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Your list seems pretty solid. Of course, this is speaking on paper, without knowing which kind of armies you usually face, or your general strategies.
There are a couple of points that could be improved, though:
First of all, you've got five skirmishing immune to psychology units. Dryads cause fear, but that's hardly a great defense: a cunning opponent may exploit that, and cause all sorts of tactical wheeling nightmares to you. With wardancers, I find 7 to be a good number. I'd definitely go for 7 with musician rather than 8. And I'd get the wardancer musician before considering a shadow sentinel: BS enhancing champions are 90% of the time not worth it. Waywatchers hit most things on a 2 anyway, so the shadow sentinel is even more worthless.
Your magic is purely defensive. Not my cup of tea, but I guess that's a common view among asrai generals, since the lore of Athel Loren is quite underwhleming. Since ignoring magic seems a conscious choice, I won't comment it. Just know that there should be an article in general discussion about different magic builds, that might give you an alternative look on Asrai magic.
Finally, your shooting is OK, with ~30 shots a turn, plus stranglerooting. It is quite strange to see a Wood elf army wihout the HoDA, but you'd need another character to carry it. Droping one of the units of dryads, and one waywatcher and dancer from each unit would probably give you enough points for an alter or a wild rider noble. This would reduce your skirmishers getting in the way of each other and tactical wheeling (potential) trouble, but also enhance your (not bad by any means) shooting phase, and concentrate striking force. IMHO, it is worth trying.
*EDIT. Just noticed, first post. Welcome to the glade. Enjoy your stay, and may your arrows fly true! *
_________________ ~ Unbowed, unbent, unbroken ~
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 4:25 am |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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2 Units of 7 would actually save me $22. I simply don't do magic. I don't roll well enough for it. So you would run more like this: Quote: The Sylvan Host - 2000
Treeman Ancient - 375 Annoyance of Netlings, Cluster of Radiants
Alter Noble - 133 GW, LA, SH, HotH, HoDA
Spellsinger - 140 2 Dispel Scrolls
10 Glade Guard - 126 Musician
10 Glade Guard - 126 Musician
8 Dryads - 96
8 Dryads - 96
7 Wardancers - 133 Musician
7 Wardancers - 133 Musician
5 Glade Riders - 120
6 Wild Riders of Kurnous - 174 Standard Bearer
6 Wild Riders of Kurnous - 199 Standard Bearer, Warbanner
6 Waywatchers - 144
Total - 1995 My old list was a TMA, BSB, Scroll Caddy, 2 x 10 Glade Guard, 2 x 8 Dryads, 5 GR, 2 x 6 WR, and another Treeman. I am looking to field something more powerful and more diverse. I've considered Warhawk Riders, but I ran out of special slots. Also, I absolutely love my Wild Riders. As for opponents, I face Dark Elves, Wood Elves, Orcs & Goblins, High Elves, Vampire Counts, Beastmen of Chaos, Warriors of Chaos, and occasionally Ogres.
_________________ Signature courtesy of InFeRNaL
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Mawpit
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 6:23 am |
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| Asrai |
Joined: Sun Aug 31, 2008 1:56 am Posts: 47
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That looks a really solid list. You seem to have missed 25 points off you Alter noble though. If you can find some points I'd also give a musician to the Glade Riders you have a better chance of rallying after a flee. I havent used musicians in the wardancers but I have only started using more than one unit and havent found they draw much.
_________________ WE Played:27 W:15 D:3 L:9....I blame Chaos and DoW dragons..
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willowdark
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 12:13 pm |
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| Asrai |
Joined: Sun Dec 02, 2007 3:49 am Posts: 353 Location: Got an 8:30 rez at Dorsia... great sea urchin ceviche!
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Great to see you made it over Wolf. I did a little victory dance when I saw your name on the board index. One comment on the OP though: Asrai.org not active!?! That's a strange revelation. I specifically stopped posting there because I felt that the community was too big. Oh well, I guess I feel better about the current state of the Glade. Either way, I hope you stick around. On too the list. Elhann is right about tactical wheeling. I run sort of a Skirmisher horde myself, but I do it behind a front of Tman and Tkin, with my Wardancers and Dryads as a second wave to fill the gaps. Your list is the opposite, with your bowlines staying back and your skirmishers forming your primary advance. If an opponent outmaneuvers you on the flank, he could get a free advance on you missile base through tactical wheeling. It is important to point out that the first skirmishers the enemy will encounter not be ItP, so if played well a flee move from your WW could really give you an advantage on one flank. Are you absolutely certain about WWs in this list? 1 x 6 will _threaten_ knights and dragon riders, but might not likely kill any. I think you'll get the most out of that unit hunting mages/warmachines or sacrificially fleeing from knights, which all happen to be things an eagle will excel at for cheaper. Just some things to think about. There is currently a thread in the General discussion board comparing Eagles to WW. You might want to check it out. If you are having success with WW, that would be a great place to mention it. What changed your mind about Wardancers? I had a treatise prepared for you over at warseer but never got around to it. I'm pleased to see that I won't have to. If you use them long enough, their performance will speak for itself. My most regular opponent thought they sucked when I first started using them, because they were T3 Elves with no saves. And he was right in a lot of ways. But he's learned now what a threat they are, and since I can deny him LoS (not really hard to do) he has to maneuver away from them instead of shoot, a huge advantage to me. 7 Wardancers with musician are optimum, but if you do take the Eagle over the WW, use the extra points to give these units a Champion. +1 attack is a lot more important when dancing KB, you just want to have as many chances as you can to land those. I think the list is solid and will hold up well without any changes, but I would certainly trade the GG musicians for a musician on those Glade Riders. It will pay off a lot more on them than the archers. The Alter will be huge against your VC opponent, which you've expressed a lot of concern over. That HoDA will go a long way towards concentrating fire to kill Fell Bats and Varghulfs outright to deny healing/raising, and with M9 and a GW, he's your best weapon for killing Hero level Vamps. I think adding him is a good choice. Hope that helps. Welcome to the Glade Wolf. If you have more specific questions post them in the other forums. Like Elhann said, there should be a magic thread or article in the General Discussion forum. If you're curious about magic and can't find it, feel free to start a new discussion. Best thing about a slow forum is that no one will jump down your throat about old discussions or tell you to use the search. 
_________________ "I'm on the verge of tears as we arrive at Espace since I'm positive we won't have a decent table. But we do. Relief washes over me in an awesome wave."
In the winter, The long and hallow eaves of the willow Dance like the shadows of Loec.
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 1:18 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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@Mawpit I completely forgot to add the 25 points in AB. Thanks.  willowdark wrote: Great to see you made it over Wolf. I did a little victory dance when I saw your name on the board index. One comment on the OP though: Asrai.org not active!?! That's a strange revelation. I specifically stopped posting there because I felt that the community was too big. Oh well, I guess I feel better about the current state of the Glade. Either way, I hope you stick around. Maybe it is active. However, the army list forum never gets me any replies. Sometimes, and I'll probably butcher these names, it feels like only Beither, AMA, and Hyarion are posting. Quote: On too the list.
Elhann is right about tactical wheeling. I run sort of a Skirmisher horde myself, but I do it behind a front of Tman and Tkin, with my Wardancers and Dryads as a second wave to fill the gaps. Your list is the opposite, with your bowlines staying back and your skirmishers forming your primary advance. If an opponent outmaneuvers you on the flank, he could get a free advance on you missile base through tactical wheeling.
It is important to point out that the first skirmishers the enemy will encounter not be ItP, so if played well a flee move from your WW could really give you an advantage on one flank.
Are you absolutely certain about WWs in this list? 1 x 6 will _threaten_ knights and dragon riders, but might not likely kill any. I think you'll get the most out of that unit hunting mages/warmachines or sacrificially fleeing from knights, which all happen to be things an eagle will excel at for cheaper. Just some things to think about. There is currently a thread in the General discussion board comparing Eagles to WW. You might want to check it out. If you are having success with WW, that would be a great place to mention it. Actually, I'm usually against WW. I feel they're overpointed. I don't own any.  I was just considering fielding a unit. Quote: What changed your mind about Wardancers? I had a treatise prepared for you over at warseer but never got around to it. I'm pleased to see that I won't have to. If you use them long enough, their performance will speak for itself. My most regular opponent thought they sucked when I first started using them, because they were T3 Elves with no saves. And he was right in a lot of ways. But he's learned now what a threat they are, and since I can deny him LoS (not really hard to do) he has to maneuver away from them instead of shoot, a huge advantage to me.
7 Wardancers with musician are optimum, but if you do take the Eagle over the WW, use the extra points to give these units a Champion. +1 attack is a lot more important when dancing KB, you just want to have as many chances as you can to land those. I have faced Wardancers plenty of times. Originally, I wasn't taking any because I didn't want to step on another WE player's toes. This army actually began as an all Forest Spirit force that I've opted to expand because I'm enjoying the WE so much. Quote: I think the list is solid and will hold up well without any changes, but I would certainly trade the GG musicians for a musician on those Glade Riders. It will pay off a lot more on them than the archers. The Alter will be huge against your VC opponent, which you've expressed a lot of concern over. That HoDA will go a long way towards concentrating fire to kill Fell Bats and Varghulfs outright to deny healing/raising, and with M9 and a GW, he's your best weapon for killing Hero level Vamps. I think adding him is a good choice. Hope that helps. Welcome to the Glade Wolf. If you have more specific questions post them in the other forums. Like Elhann said, there should be a magic thread or article in the General Discussion forum. If you're curious about magic and can't find it, feel free to start a new discussion. Best thing about a slow forum is that no one will jump down your throat about old discussions or tell you to use the search.  Appreciate it. If I swap the Waywatchers for an Eagle, add the 25 points to be an Alter, and add a musician on the Glade Riders, I am at 1935. I'm not quite sure what I'd do with the last 65 points.
_________________ Signature courtesy of InFeRNaL
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willowdark
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 1:39 pm |
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| Asrai |
Joined: Sun Dec 02, 2007 3:49 am Posts: 353 Location: Got an 8:30 rez at Dorsia... great sea urchin ceviche!
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Wolf 11x wrote: Maybe it is active. However, the army list forum never gets me any replies. Sometimes, and I'll probably butcher these names, it feels like only Beither, AMA, and Hyarion are posting.
I think that's true of all Army List Forums, Druchii.net and Warseer are the same way for the most part. you have one or two people either committed to keeping the forum active or genuinely interested in your list, while the General discussion, fluff and off topic forums, as well as tactics, generate most of the site's activity. With 65 points you could beef up those Wardancers. I have more Dryads in my list than you do, so I can screen them well. If yours are exposed to too much missile fire it will start to hurt. Even 9 strong with full command is a unit worth taking, even though I try to keep it between 7 and 8.
_________________ "I'm on the verge of tears as we arrive at Espace since I'm positive we won't have a decent table. But we do. Relief washes over me in an awesome wave."
In the winter, The long and hallow eaves of the willow Dance like the shadows of Loec.
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 3:05 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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Would you consider a Wardancer Highborn instead of the TMA? I would drop the TMA in favor of a regular Treeman. However, that would leave me with 3 DD and 1 Scroll. I don't feel that is enough.
_________________ Signature courtesy of InFeRNaL
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willowdark
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 3:22 pm |
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| Asrai |
Joined: Sun Dec 02, 2007 3:49 am Posts: 353 Location: Got an 8:30 rez at Dorsia... great sea urchin ceviche!
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That's purely a matter of taste. I used a TMA once in my entire career and lost him to a Ogre Tyrant. I've lost my regular TMan to Bloodthirsters, st7 Oldbloods, Lore of Metal Slanns and flaming (as well as non) artillery. In a lot of ways the TMan is a liability. I can justify this rather well for a regular one, but hate it for an Ancient.
I'm a Wardancer general 4life! He's me out there. I identify with him the most and have learned to use him most effectively. He's a huge threat to all my regular opponents and offers a lot of advantages since they know they have to react to him. With the AP he can fight his way out of most traps, but I'll be honest that I've been leaning towards a ward save for him, which is a huge break from tradition for me.
Purely a matter of taste, but I wouldn't play a wood elf list without him.
_________________ "I'm on the verge of tears as we arrive at Espace since I'm positive we won't have a decent table. But we do. Relief washes over me in an awesome wave."
In the winter, The long and hallow eaves of the willow Dance like the shadows of Loec.
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Mon Jul 27, 2009 3:50 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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I think a Wardancer might be more flexible, due to 360 degree LOS. That KB would be nice as well. I'm going to work up a revised list when I get home. Revised list: Quote: The Sylvan Host - 2000
Wood Elf Highborn - 290 Wardancer Kindred, Blades of Loec, Annoyance of Netlings, Amber Pendant
Wood Elf Noble - 158 Alter Kindred, Great Weapon, Light Armor, Shield, Helm of the Hunt, Hail of Doom Arrow
Spellsinger - 140 2 Dispel Scrolls
10 Glade Guard - 126 Musician
10 Glade Guard - 126 Musician
8 Dryads - 96
8 Dryads - 96
7 Wardancers - 147 Bladesinger, Musician
7 Wardancers - 133 Musician
6 Glade Riders - 153 Musician
6 Wild Riders - 199 Standard Bearer, Warbanner
Great Eagle - 50
Treeman - 285
Total - 1999 Thoughts? I'll keep the Alter with the Wild Riders. The Lord will accompany the unit with a Bladesinger. The 6th Glade Rider is because I have the points.
_________________ Signature courtesy of InFeRNaL
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Mawpit
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Post subject: Re: [The Sylvan Host][2000] Posted: Tue Jul 28, 2009 11:46 am |
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| Asrai |
Joined: Sun Aug 31, 2008 1:56 am Posts: 47
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Do you mean you'll keep him close to the WR? or join the WR? I didnt think he could join a forest spirits unit....or any unit actually. Anyway I like the list its pretty solid. I would maybe put in one more Glade Guard per unit instead of the extra Glade Rider. But you may find an extra one is useful. I kind of like the extra shots though. Oh its only one shot hehe
_________________ WE Played:27 W:15 D:3 L:9....I blame Chaos and DoW dragons..
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willowdark
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Post subject: Re: [The Sylvan Host][2000] Posted: Tue Jul 28, 2009 12:17 pm |
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| Asrai |
Joined: Sun Dec 02, 2007 3:49 am Posts: 353 Location: Got an 8:30 rez at Dorsia... great sea urchin ceviche!
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At the core, this list is about identical to what I run, except at 2250 I have another Alter Noble and I trade the Archers for TKin. I think you'll be happy with how it performs. One thing to consider is that you could consolidate both Wardancers into one unit w/ full command to be your Lords personal body guard and use the extra points for a 3rd unit of Dryads. Wardancers are far from expendable so having that one critical unit and then the additional treeshields could lend you some more flexibility. Of course, its all give and take. Having 2 units of Wardancers for your Lord to join gives you more flexibility in deployment since you won't be forced to deploy just one unit earlier than you want to, while the added screen/support will give you more flexibility through the course of the game. I'd try it out both ways. You could keep it just the way it is and it'd be a solid list. Looks like a lot of fun to play. Let us know, maybe honor us with a BatRep. That's a forum that could use some action. 
_________________ "I'm on the verge of tears as we arrive at Espace since I'm positive we won't have a decent table. But we do. Relief washes over me in an awesome wave."
In the winter, The long and hallow eaves of the willow Dance like the shadows of Loec.
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Tue Jul 28, 2009 1:11 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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Mawpit wrote: Do you mean you'll keep him close to the WR? or join the WR? I didnt think he could join a forest spirits unit....or any unit actually. Anyway I like the list its pretty solid. I would maybe put in one more Glade Guard per unit instead of the extra Glade Rider. But you may find an extra one is useful. I kind of like the extra shots though. Oh its only one shot hehe I mean he'll run "close" to the WR unit, typically charging the same target.  I understand that he can't join them. willowdark wrote: At the core, this list is about identical to what I run, except at 2250 I have another Alter Noble and I trade the Archers for TKin. I think you'll be happy with how it performs. One thing to consider is that you could consolidate both Wardancers into one unit w/ full command to be your Lords personal body guard and use the extra points for a 3rd unit of Dryads. Wardancers are far from expendable so having that one critical unit and then the additional treeshields could lend you some more flexibility. Of course, its all give and take. Having 2 units of Wardancers for your Lord to join gives you more flexibility in deployment since you won't be forced to deploy just one unit earlier than you want to, while the added screen/support will give you more flexibility through the course of the game. I'd try it out both ways. You could keep it just the way it is and it'd be a solid list. Looks like a lot of fun to play. Let us know, maybe honor us with a BatRep. That's a forum that could use some action.  I've been very happy with my "false center" so far. I always placed the Glade Guard in the center and supported the flanks with my Treemen. This list will be similar. I'm losing a Treeman, a BSB, and a unit of Wild Riders in favor of an Eagle, 2 units of Wardancers, a Wardancer Highborn, and an Alter Highborn. It is a big transition for me as I am actually selling my Lizardmen. Wood Elves were my first army and I probably shouldn't have given them away. The kid who has them is actually currently using Dark Elves. Seeing that an opportunity presented itself, I've built and painted my 2000 point force.  I've actually collected enough models to do an all Forest Spirit army, a Dragon army, a dual Treeman / BSB army, or now this. 
_________________ Signature courtesy of InFeRNaL
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Wolf 11x
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Post subject: Re: [The Sylvan Host][2000] Posted: Fri Jul 31, 2009 1:37 pm |
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| Asrai |
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Joined: Sun Jul 26, 2009 8:51 pm Posts: 29
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Thought of the day:
Against WoC, would you trade the Wardancer Highborn for a Machine Gun Alter and swap the standard Alter for a Branchwraith with Level 1 & Cluster?
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willowdark
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Post subject: Re: [The Sylvan Host][2000] Posted: Fri Jul 31, 2009 11:17 pm |
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| Asrai |
Joined: Sun Dec 02, 2007 3:49 am Posts: 353 Location: Got an 8:30 rez at Dorsia... great sea urchin ceviche!
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Give him the Briarsheath and the Stone of the Crystal Mere and I'd expect him to stay alive in every game. WoC might be the big exception because of Buboes, but remember that he needs LoS to get you with it, so stay on your toes.
Its purely a matter of taste, but I'd want to keep the Standard Alter in there too. I run dual Alters and I think they are just great, and the HB w/ machine gun is so accurate it's ridiculous. Worth it I'd say, but just remember that it's st3 shooting, not like the HoDA's st4. I'd want both.
I usually wouldn't want a BW in 2000+ pts. She's a medium fighter and a medium caster. As a dual purpose character she can excel at ~1000-1500 pt games. But at 2000+ she can't do either role well enough to compete with the things that other armies can bring. Magic at this level will usually overwhelm the 2 extra dispel dice she brings so its hard to justify bringing her in lieu of a better fighting Noble. Just my opinion. Again, it's a matter of taste.
_________________ "I'm on the verge of tears as we arrive at Espace since I'm positive we won't have a decent table. But we do. Relief washes over me in an awesome wave."
In the winter, The long and hallow eaves of the willow Dance like the shadows of Loec.
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