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[ 4 posts ] |
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Way of Wolf
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Post subject: Guardians of Coeth-Mara - (1250 Points) Posted: Sat Sep 12, 2009 3:19 am |
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| Wood Elf |
Joined: Tue Sep 08, 2009 7:17 am Posts: 2
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Building a list for an upcoming tournament called Vermintide and could use some help as I normally play 2250
Mendil - Wood Elf Noble Spear Light Armour Shield Helm of the Hunt Hail of Doom Great Eagle
10 Glade Guard
10 Glade Guard
5 Glade Riders Musician
8 Dryads
8 Dryads
4 Warhawk Riders
6 Wild Riders Standard War Banner
6 Waywatchers
Thanks
Wolf
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Eglardion
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Post subject: Re: Guardians of Coeth-Mara - (1250 Points) Posted: Sat Sep 12, 2009 7:17 am |
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| Asrai |
Joined: Sun Dec 02, 2007 1:04 pm Posts: 432
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I wouldn't take warhawk riders. That unit costs 160 points, and it's damage potential is minimal. I can see that you would use them for mage hunting, but you should be able to kill 1 mage with your glade riders, waywatchers and eagle rider. I would drop them and buy a unit of wardancers. I might also drop the waywatchers in favour of an eagle and a unit of glade riders.
_________________ From green to red our days pass by
waiting for a sign to tell us why
are we dancing all alone
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Way of Wolf
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Post subject: Re: Guardians of Coeth-Mara - (1250 Points) Posted: Sat Sep 12, 2009 11:07 pm |
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| Wood Elf |
Joined: Tue Sep 08, 2009 7:17 am Posts: 2
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Thanks Eglardion
The origional list looked was
Standard Alter Branchwraith, Level 1, Cluster
10xGlade Guard, musician 10xGlade Guard, musician 5xGlade Riders, musician 8xDryads 8xDryads
6xWild Riders, Standard, Warbanner
6xWaywatchers
However, I was told that there was no need for a Branchwraith when I could have a warmachine hunting, mage hunting and annoyance unit, except that I know that there may be some magic heavy builds e.g. 3 level 2 dark elves with lots of shooting.
What would you do now as I fell I need more magic defence
Also I only have 5 glade riders
Thanks
Wolf
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Eglardion
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Post subject: Re: Guardians of Coeth-Mara - (1250 Points) Posted: Sun Sep 13, 2009 7:29 am |
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| Asrai |
Joined: Sun Dec 02, 2007 1:04 pm Posts: 432
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If you are going to face such heavy magic the 3 dispel dice are not going to do much for you. A lvl 1 scroll caddy would be much better. I would swap the branchwraith for a scroll caddy and otherwise take the list you posted. It's a solid list with effective close combat troops and it has a good ammount of missiles to weaken the foe. The only thing I'm missing is a unit of wardancers, but it would be almost impossible to squees it in.
The DE player is probably going to put his mages in RxB units so try to destroy one of those units of turn 1. With Hoda and 26 arrows you should be able to pull it of.
_________________ From green to red our days pass by
waiting for a sign to tell us why
are we dancing all alone
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