My turn!
We have had one resident Vampire Count player at our store for a long time. However, he is rather unorthodox. He tends to field combat-oriented Vampires with medium level magic. In fact, he even takes a Wight BSB.
Of course, times change and recently two new power gamers have picked up the army. One is currently in Japan so I haven't faced his army yet. The other new player now comes to the store regularly. We throw dice to decide opponents when we get to our store, and luckily I haven't had to face the VC but once. I will say it was the most boring game I have played.
He doesn't have 2000 yet. I had to face him at 1250 and gave him a solid whooping. However, he was the final push I needed to invest in some Wardancers. I watched him stomp my roommates brand new Dark Elves twice in a row! His list continues to grow and get nastier. Here is what I can remember seeing him field at 1500:
3 Level 2 Vampires
2 units of Skeletons
Grave Guard
Varghulf
Spirit Host (These are the 40mm ethereal bases, right?)
That was yet another game where my DE buddy got crushed.
Here are my concerns regarding the army:
1) The army is shockingly fast because of Vanhel's. Also, you cannot be within 8" when setting up flank charges. If you are, he turns and charges you instead.
2) Skeletons are raised to ridiculous proportion with 3+ Invocation spam.
3) WS Cap.
4) Hand of Dust and Book of Arkhan
Basically, he rolls across the board
very quickly and grows his army to ridiculous proportions while doing so. He uses all the tricks you read about on the boards and his Vampires are very tough to crack as they're bunkered up.
When I faced him 1v1 at 1250, I kept my distance. I took a BW and Spellsinger caddy. My Glade Guard were actually my MVPs. They shot down a unit of Zombies, a Varghulf, and a unit of Grave Guard.
The rest of my army danced around him at 10"+ until 5th turn. It actually took two 6-man units of Wild Riders (one of which had the Warbanner) to take down a massive skeleton unit. It actually died at the bottom of 6th. I would have lost that game to Vanhel's if I didn't have 2 Dispel Scrolls and 5 dice. All in all, it was very boring.
With that said, it is looking like I'll have 3 DD and 2 Scrolls in 2000. I think this might be enough as I'll have a decent amount of shooting and plenty of CC nastiness. List
here.I think I've got the right idea:
1) Stay away and shoot
2) Combined charges in an attempt to entirely destroy units at a time with a lot of wounds & then subsequent combat resolution. Hence new Wardancers.

Am I missing anything here?