Fellow Gladers,
It's been a lot of time since my daisy sniffers hit the table as I was busy refining my way with the Blood Angels in 40k. Alas with the beginning of spring I could not resist the call of the glades anymore so I picked up my quiver and bow and headed straight to hidden paths.
I'll be playing an Orc army this week-end and I'm quite rusty with army specific rules. Nevertheless this is the list I came up with all comments and criticism is much appreciated!
Characters
Spellweaver Evergalad Runyalanta Gonea
Lvl 3 Beast Lore DS x 3, Stone (which gives re-roll to dispel and casting I forgot the name

)
Alter Kindred Sinanias
LA, Shd, GW, HoDA, HoH
Core Units
Glade Guard x 10
Glade Guard x 10
Glade Guard x 10
Dryad x 8
Dryad x 8
Dryad x 8
Dryad x 8
Glade Riders x 5 w. Musician
Special Units
Wardancers x 7 w. Musician
Treekin x 4
Wild Riders x 6 Full Command + Warbanner
Wild Riders x 6 Full Command
Rare Units
Katrax the Treeman
Great Eagle
I still have 23 points to spend and I think it might be a good idea to get a BSB by swapping something as it might boost the effectiveness of the Treekin and Treeman against the Orcs
My battle plan is to draw out the fanatics early game with the GRiders and GE and march block with them if they somehow survive

while I try to punch through a flank with both WRiders and the Alter. My guards, Treekin and Treeman will be holding the center and making a lot of noise so that my flankers don't draw too much attention. If everything goes according to plan after I breakthrough the flank I'll roll over to the center in order to join my main line. Pretty classic tactic obviously, but it's classic for a reason
Thanks in advance for your time!